Description
The iconic Hammer Suit from Super Mario Bros. 3 is available in this powerup pack. With it Mario can throw hammers that describes an arc movement. Their horizontal speed is adjusted by how fast is Mario going.The hammers also are super powerful, you can defeat enemies with a single hammer, unless they are immune to them!
Controls
X/Y: Shoot hammer.
A: Shoot hammers while spin-jumping.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_04.asm. Please take a good read of it before changing anything there!
You can also change the projectile graphics in the extended sprites folder.
There are a few blocks that works with this powerup inside of the GPS folder.
A custom powerup that took Super Mario Bros. 3 boomerang bros. and some original concepts to make this happen. Mario can fire boomerangs in a similar way that SMB3's boomerang bros. did; they go forward for a brief moment and return to Mario. The boomerangs are powerful and can be thrown further if Mario is moving.
Controls
X/Y: Shoot boomerang.
A: Shoot boomerangs while spin-jumping.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_05.asm. Please take a good read of it before changing anything there!
You can also change the projectile graphics in the extended sprites folder.
There are a few blocks that works with this powerup inside of the GPS folder.
Another iconic powerup is included here! The Super Leaf from Super Mario Bros. 3 is fully functional. The powerup lets Mario to fly for a short period of time, it also gives him a more accurate Tail attack and animation.
Controls
X/Y: Spin attack.
X/Y in air: Spin attack.
Run + B: Start flying.
While flying, tap B: Go higher.
While descending, tap B: Float in air.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_06.asm. Please take a good read of it before changing anything there!
There are a few blocks that works with this powerup inside of the GPS folder.
The Tanooki Suit powerup makes an appearance here, it lets Mario do the same stuff as if he had a Super Leaf, but with the exception that he also can convert himself into a statue to become invincible and crush enemies!
Controls
X/Y: Spin attack.
X/Y in air: Spin attack.
Run + B: Start flying.
While flying, B: Go higher.
While descending, B: Float in air.
D-Pad down + tap X/Y: Transform into statue.
In air, D-Pad down + tap X/Y: Statue drop.
While being in statue form, D-Pad down: Keep statue form.
While being in statue form, release all buttons: Revert statue form.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_07.asm. Please take a good read of it before changing anything there!
There are a few blocks that works with this powerup inside of the GPS folder.
Mario has found an answer to slow speeds when he's in water! The Frog Suit powerup lets Mario to swim with more ease than he could without the suit, he can also travel through small spots without any problem, the only downside is that he's slower when he's on the ground!
Controls
In water, A/B: Faster swimming.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_08.asm. Please take a good read of it before changing anything there!
There are a few blocks that works with this powerup inside of the GPS folder.
A classic powerup from a GB game is included here, the Superball Flower lets Mario to use a powerful projectile that bounces into walls with an angle of 45° so him can take down problematic enemies that he normally couldn't!
Controls
X/Y: Shoot superball.
A: Shoot superball while spin jumping.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_09.asm. Please take a good read of it before changing anything there!
You can also change the projectile graphics in the extended sprites folder.
There are a few blocks that works with this powerup inside of the GPS folder.
A powerup from a non-Mario game grants Mario the ability to fly for a small amount of time until he touches the ground again. Useful for making long jumps or high jumps with too little ground.
Controls
While in air, B: Fly.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_0A.asm. Please take a good read of it before changing anything there!
A small mushroom that makes Mario very small! In this form Mario can go through small gaps*, jump higher, bounce off enemies and walk above water* without any problems, Mario is also way too vulnerable in this form, so be careful!
* = requires custom blocks.
VIDEO SOON
Controls
They're the same as normal Mario.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_0B.asm. Please take a good read of it before changing anything there!
There are a few blocks that works with this powerup inside of the GPS folder.
The iconic ice flower is here! By grabbing it Mario gets the power to convert into solid ice blocks most of the enemies, the sizes of the blocks aren't limited to 16x16, there are other ice block sizes as well.
VIDEO SOON
Controls
X/Y: Shoot iceball.
D-Pad Up + Shoot iceball: Throw iceball upwards.
A: Shoot iceballs while spin jumping.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_0C.asm. Please take a good read of it before changing anything there!
You can also change the projectile graphics in the extended sprites folder.
The propeller mushroom lets Mario do a big spin jump whenever he wants, very useful if you want to go to high and hard to reach spots!
VIDEO SOON
Controls
A: Perform big spin jump.
D-Pad down during spin jump: Fall down.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_0E.asm. Please take a good read of it before changing anything there!
Mario has got a shell for himself! The shell lets Mario take a ride inside it and defeat enemies and destroy blocks.
Controls
When running, D-Pad down: Start shell ride.
During shell ride, release X/Y: Stop shell ride.
During shell ride, A/B: Jump.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_0F.asm. Please take a good read of it before changing anything there!
There are a few blocks that works with this powerup inside of the GPS folder.
A powerup from a 3D Mario game! This powerup lets Mario have a Cloud buddy following him that can be used as a small platform, very useful to reach higher places and save yourself from falling in a pit.
VIDEO SOON
Controls
In air, X/Y: Spawn cloud platform.
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_11.asm. Please take a good read of it before changing anything there!
You can also change the cloud graphics in the extended sprites folder.
A completely new and original powerup gives Mario the ability to throw bubbles and trap enemies inside them! Also, Mario can jump off the bubbles to reach higher places. Original idea by Magi.
VIDEO SOON
Controls
X/Y: Throw bubble
B: Throw bubble while spinjumping
Customization
The powerup is highly customizable, you can go to /powerups_files/powerup_defs folder and open powerup_10.asm. Please take a good read of it before changing anything there!
You can also change the projectile graphics in the extended sprites folder.