Purpose | Images to Use | Files to Include |
Foreground | Map16 page screenshot, in-game screenshot | .bin file, palette file, .map16 file |
Background | .bin file, palette file, .map16 file, sample level | |
Sprite | Tile editor screenshot, in-game screenshot | .bin file, palette file |
Player | .bin file, shared palette file | |
Layer 3 | .bin file, .stim file, palette file | |
Overworld | .bin file, sample IPS | |
Font | .bin file | |
Miscellaneous | The relevant images for the type of submission it would be | The relevant files for the type of submission it would be |
Graphics Hack | Map16 page screenshots, in-game screenshots | AllGFX.bin (if applicable), .bin files, palette files, .map16 files, sample levels |
Screenshot | Howto |
In-game |
ZSNES - press F1 then press down until "Save Snapshot" is selected. Ensure that the file type is set to PNG. Snes9x - press Alt+F9 to see what hotkey is for saving a screenshot. bsnes - select "Tools", then "Capture Screenshot". |
Tile editor | Press Ctrl+Alt+"Print Screen" on your keyboard with the tile editor selected, press Ctrl+V to paste the screenshot in an image editor, then save the image. |
Map16 | The same as a tile editor screenshot, except you do it with the Map16 Editor window. |