!Slot = $00 ; exAnimation slot the bouncing should be based on
JMP R : JMP MarioAbove : JMP R : JMP R : JMP R : JMP R : JMP R

MarioAbove:
LDA $7FC080+!Slot
CMP #02
BCS R
LDA #$08 ;"Boing" sound
STA $1DFC ;I/O Port played
LDA #$90
STA $7D ;Mario's Y Speed
LDA #$01
STA $0660

R: 
RTL