
IMPORTANT:
- Rotational lifts and seesaw lift: Check some of the code in there...are they really supposed to store to $4D and similar addresses?

Interesting and amusing things of note:
- The Dryad had not one but *two* instances of SubHorizPos copy-pasted into it.  So did platform.cfg (sprite 7F).
- The find/replace "JSL $0 -> JSL $8" function for the Tanuki made 82 replacements! (also 8 replacements for SubHorizPos)
- The three Puffer sprites and the Sparabuzzy did the same thing as the Dryad, except the two went by different names (one of them was SUB_GET_DIR)...and neither was actually used in the sprite.  Actually, a number of sprites had copy-pasted subroutines that were never used.
- The Jelectro and Frank bosses could have used a pointer table but instead used a huge if-else string.  I fixed this.


