;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;CHOCO CONTEST 2010 - KRISTIAN'S JUDGING; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; --------------------------------- 1. .Henix. - Nova Stars (Entry #4) --------------------------------- There really wasn't anything going on in this level at all. It was extremely boring, overall. The graphics were pretty nice, and the exanimation in the last room looked pretty trippy, but there literally wasn't a single enemy. Not to mention there was a part where you can't see what you're walking on. Really, what's the point of even playing if the whole thing is just completely empty? 7/30 --------------------------------- 2. AUS - The Forest of Dreams (Entry #11) --------------------------------- this is amazing seriously best thing I’ve ever played 30/30 oh wait stacked munchers sorry -30 points 0/30 --------------------------------- 3. BBKaizo - C00l Island (Entry #9) --------------------------------- There is a lot of obvious effort shown in this level, and I applaud you for that. My main problem with this level is the complete randomness of it. You have some vanilla sections, some chocolate sections, and a kaizo section that forced me to abuse save states. The level should be at least possible without save states, but that bullet chase kaizo section is just ridiculous. There were also a bunch of smaller errors throughout the levels such as the midpoint being able to be collected more than once, bits of cutoff and slowdown. Another thing is that after a while the level design seemed a bit flat and uninspired. The mini-games were a cool touch, though (even if a few of them seemed pretty luck-based), but overall the level seemed to drag on far too long. 14/30 --------------------------------- 4. Bio - Advance warfare (Entry #32) --------------------------------- I really liked a lot of stuff in this one. The level design was fresh and there was rarely a boring moment. I liked how you didn't just use the custom blocks for the sake of using them, but you incorporated them into some puzzles. The factory/store was some pretty incredible ASM, though I don't know how much it added to the design/flow of the level. The custom power-ups were a nice addition as well, but the chuck 'jump on anything' ability caused a few sprites to glitch. Solid effort. The level was pretty darn long though, and there were a few places with some odd palettes or cutoff. 23/30 --------------------------------- 5. Blind Devil - Mirage Fortress (Entry #19) --------------------------------- Really impressive level here. People have to remember that this is a LEVEL DESIGN contest, even if you can add everything that you want, but this level is a really good example of what you should aim for. The level has some very sexy exanimation on the already awesome graphics, with music that fits perfectly. Like I was saying, though, the thing that stands out here is the level design. There isn't a dull moment throughout the level, and even with the long length of the level, the design doesn't falter, it keeps fresh throughout. The other interesting touch to the level was the disappearing enemies. It was executed very well, starting out with one boo to 'teach' you how it works and then moving on to having many enemies disappearing. That whole concept is a genius idea. As for errors, there was quite a bit of slowdown in the dark room and a little bit of glitchiness when the boss was killed. My only other complaint and the main reason you lost a lot of marks is the lack of a midpoint, especially for a level of this length. Starting over if you died at the boss would be just brutal. Good level. Good work. Shame there wasn't a midpoint. 25/30 --------------------------------- 6. BooDuk3 - The Island (Entry #30) --------------------------------- Ah, this level was much too all-over the place, and was way, way, WAY too long for its own good. I actually had a really tough time deciding what score to give for this, because there are a few sections that would've gotten a very good mark by themselves, but then it seemed like every second area I found glitched graphics, bad palettes, blind jumps and other pretty bad errors sometimes. (Ex: Transparent ledge section) Not only that, but in a few rooms, the level design was just flat out bad. (Ex: layer 2 castle room) The level could've used some custom backgrounds. Badly. The foreground almost always clashed with the original SMW backgrounds. The Boss Battle was alright. I liked the goal points hiding Wendy, but the clouds were just annoying. Boss was too long, just like the level. 13/30 --------------------------------- 7. cyphermur9t - Lava Cake (Entry #8) --------------------------------- Haha, I love everything you've done with this level, from the name to the awesome ending. The graphics and palette fit perfectly with the Volcano setting, and the switch-heavy level was very interesting. Fun level design which was challenging without being ridiculous. A huge plus was the fact that this was actually had level-length. This was a good example of an actual fun length for a level. The only thing that bugged me was the fact that the waterfall lava in the foreground blended in with the background pretty badly in a few places, which caused a cheap death or two. That and a few reaction-jumps. A fun level, nice graphics, fitting music, few errors and a good atmosphere or gimmick will get you a good score. This level had all of that. Nice work. 26/30 --------------------------------- 8. E-Man - Lava Plains (Entry #29) --------------------------------- This level had some simply amazing level design and gimmicks. I loved the erupting volcano/falling rocks as well as the BG cloud scrolling. Honestly, one of the only reasons you lost marks (other than a bit of minor cutoff) was the length and lack of power-ups. I used save states and I was playing for so long, and I died loads trying to figure the puzzle. If I wasn't using save states I would've probably ragequitted. So other than the difficulty, the level was well-made and very interesting. The cutscene of the Volcano erupting was a nice touch. The music was nice and the graphics were really cool. It definitely felt like "Lava Plains". Great work. 27/30 --------------------------------- 9. gamingawesome - Saddle up, Yoshi! (Entry #5) --------------------------------- This is removal log worthy. Cutoff, bad palettes garbled graphics were everywhere in this level. And the level design was boring and uninspired to boot. Dunno what else to say, the level was just a mess. 3/30 --------------------------------- 10. GN and TheGamer - The Forgotten Place (Entry #36) --------------------------------- The atmosphere here is incredible. Add that with some simply amazing custom sprites, and you get a master-piece. The palette in this level is just fantastic, and I only found a few errors (glitched tiles, can run past the goal point) to boot. I loved the the upwards scrolling with diagonal thwomp section, it was a great ending to a great level. What else can I say? I was stuck in jaw-drop mode the whole time. 29/30 --------------------------------- 11. grishnax - Mario and Luigi (Entry #17) --------------------------------- Oh hey, I LP'd this a long while ago. Fun as ever. The gimmick of switching between Mario and Luigi is leaned on pretty heavily, but it's a cool twist to base a level around, especially 'cause it's not done that often. The difficulty is very fair, and it's a good level length, even if the plot and switch of scenery does tend to give a hack-like feel. I couldn't find any errors. It was a good, solid level. Secret exit was a bit luck based, but it's not an issue. It could've used a custom background or two, but the foreground generally didn't clash regardless. Nice choice of music too. Nice job. 25.5/30 --------------------------------- 12. Hadron - Mario in Japan (Entry #24) --------------------------------- Oh man this was a tough one to judge. The music and graphics were simply outstanding, and the plot was humorous and fit. This really feels like a hack more than a level, and it certainly is much longer than a level should be. That said, I really had fun playing this level. The level design was clever and never felt forced, it all flowed together quite well. The boss was WAY too hard though. I must've had to use at least 100 rewinds. Really awesome level, overall, though. Loved it. 28.5/30 --------------------------------- 13. Hobz - *Unnamed* (Entry #20) --------------------------------- This was a solid level. Nothing too special in there (other than the overworld and title screen which don't count, heh) but the music was really well picked, the graphics fit, and the level design was interesting. Sand Canyon for the P-Switch music was <3 My main complaint is the background in the Cave section. The background was a dark green colour and cutoff the rest of the background. Oh, and it was really kind of odd that you had section name screens when there was only 1a and 1b. 'Twas a good level. Nice job. 23/30 --------------------------------- 14. Jarimii - *Unnamed* (Entry #3) --------------------------------- This felt like a vanilla level with some 'updated' graphics. Land-in-land to decorate the level, as well as an original SMW background. Not much in the way of actual gameplay here. The level wasn't very long, and only had a couple of enemies in it. The cave graphics were rather generic, and the pipe you come out of has a bad palette. The pipe in the water at one point was a little cutoff as well. I'll give you a passing grade, though. It was okay. 15/30 --------------------------------- 15. Lespna1 - Lespna1's Tower Level (Entry #40) --------------------------------- Removal log worthy. Slowdown throughout the the entire first part, the second part's background could be erased via the message block, and the level design was just very flat and uninteresting. It's cool that you got custom sprites going, though the browser near the end had a horrible palette, as well as the mid-level birdos. All the graphics were vanilla, too. Oh well. 8.5/30 --------------------------------- 16. limepie20 - Choco '10 1st Place (Entry #1) --------------------------------- this is sex unfortunately you're too good at hacking, so i'll just alter your score by about 30 points really though, this was hilarious, i love it 0/30 --------------------------------- 17. Link 70222 - Layergm (Entry #35) --------------------------------- Flat, boring level design, mixed with almost zero chocolateness =/= a good score. The only things not making this completely vanilla is the badly drawn character and the J-Switch. Yet another removal log worthy entry. 4/30 --------------------------------- 18. Logup and freakirby - Mirage Palace (Entry #31) --------------------------------- Don't know what to say about this. Graphically, this is just astounding. Level design is a different story. Don't get me wrong, it's fun and all, but by the time I'm at, like, the ninth midpoint, I'm just bored and tired of the design. Not only that, but if you get a game over (and you most likely will) you have to restart the whole thing. There was some really creative stuff in here, with falling into the emeralds and such, and also some errors (mostly slowdown and be able to re-collect midpoints after dying), but as mentioned, the level is just too freaking long. Another glitch I encountered is that in the lava area, you can die by going into the ceiling on the warp star. So yeah, it was awesome, and could've been in my top picks if it was a sane length. 25/30 --------------------------------- 19. LunarDrake - StarTropics the Cursed Isle (Entry #26) --------------------------------- Hey, it's the past champion. This level is just as good as last years. I can't really say it stepped up anything from last year’s though. The level design and music were both good, but the thing that stands out, as per usual, is the graphics. Simply awesome. Just like your entry last year, there's a cool boss at the end. He was pretty tough, but once I got the groove of him he was pretty fun. I like that the level isn't ridiculously long like a lot of them in this contest. Overall, it's a really fun level. Maybe too much plot, though I didn't take marks off for that. 27/30 --------------------------------- 20. MajorasMask9 - MS Pain (Entry #39) --------------------------------- This level was the most creative thing I've seen so far in this contest. Not necessarily the best, 'cause when I look past how awesome the graphics are it's a pretty simple level. The graphical style and the music fit together perfectly. I loved the bright happy humour throughout the level. It reminded me of RunMan. The whole thing with the sun made me laugh so hard. Especially the part at the end, I died laughing. I applaud you sir, for having the only level in the contest to make me genuinely laugh that hard. Great work. (The pun in the name is great too.) 27.5/30 --------------------------------- 21. MarioFan22 - Road Runner's Wacky Adventure (Entry #16) --------------------------------- Another case of 'This was a good level but the length kind of brought it down.' The graphics were kind of bland to be honest. They were all the obvious choices for the themes you had, but the Road Runner as the main character was a nice touch. I like the bird seed trap. The design was mostly good but after a while it just seemed pretty repetitive. Solid effort, but it definitely could've been a more balanced length. 23.5/30 --------------------------------- 22. Master S - Mario's Day (Entry #34) --------------------------------- Well done with this level. It had good design and flowed well with the pipe transitions. A problem is that it lacked anything to make it stand out. It was pretty much vanilla except for some 'updated' graphics. It was a good length, and had even difficulty, which is nice, but it wasn't anything special. I don't have much to say about this, it's a generic, good level, basically. Nice work. 23/30 --------------------------------- 23. Ninja Birdy - Spaghetti Land (Entry #7) --------------------------------- Ugh. Cutoff, glitchy graphics, unclear design, and overall just sloppiness. This level really needs some work. The custom foreground graphics were alright, but the sprite graphics were 8-bit and I couldn't tell what was what. The custom player graphics looked pretty cool, but some of the frames has some cutoff pieces and looked just bad. There wasn't even a death frame. I didn't finish this level 'cause the one 'puzzle' (and I use the term very loosely) was so unclear of what to do, I could care less for trying to figure it out. 8/30 --------------------------------- 24. Patgangster - Underground Castle (Entry #22) --------------------------------- Really cool level. The graphics were mostly vanilla which confused me a little bit, but the custom sprites were just awesome. From hopping, flame-spitting bowser statues to sideways Piranha Plants, everything you did was great. The level design was top-notch. The boss was a nice addition, but it seemed a little glitchy because of how the flame overlapped the boss, which killed me unfairly a few times. Too bad you didn't include some graphics and music, but even without this level will do very, very well. 26.5/30 --------------------------------- 25. RedToonLink - Always (Entry #27) --------------------------------- Well you're message at the end sort of summarized it. The level was good and kept getting better throughout, and then it just kind of... ended. The player graphics were awesome, I loved it. The actual design was pretty good as well, and the music fit. Like I said, with each section the level got better, especially the purple-cave-translucent section. The rainy section had a part that was almost impossible when you're small, though. The part where you circle back using the sideways rain. A little odd you used SMW graphics for most of this, something else probably would've seemed more fitting. Still it was a pretty good level 24/30 --------------------------------- 26. reghrhre - Vanguard Ashita (Entry #33) --------------------------------- Yet another case of a really awesome, well made level but it just dragged on too long and was pretty high in difficulty considering the length. Really though, the level was great. Awesome music for one, (especially the SMRPG piece <3) and the graphics were top-notch too. Add the HDMA and sound effects in there and you get this amazingness. One glitch I did find, though, was that you could go through the loop in the cave more than once and collect the Mario Coin as many times as you wanted. Yeah, this seemed more like a hack than a level, as it didn't stick to one theme, (like you even mentioned) but overall it was pretty enjoyable. 27/30 --------------------------------- 27. Ripperon-X - A slimy cave (Entry #13) --------------------------------- Pretty basic design but a pretty fun level. The difficulty was just right, although the midpoint seemed to be a little more to the start of the level. I would've put it right before the 'key' area. The graphics were really nice (as I expected) and the music fit. Some more time in the first part might've been nice, too. Other than that, there wasn't much in the way of custom sprites or stand-outingness, but there wasn't anything in the way of errors either. I liked the SML2 slime too. Nice level. 23/30 --------------------------------- 28. Rocket Sparkster and Pheonix - Flaming Reception (Entry #21) --------------------------------- Excellent graphics, music and the HDMA was perfect for that background. The difficulty was almost perfect for the length of the level, and it was really fun. The level design was a little basic and somewhat flat in places, but overall I really liked it. The boss at the end seemed a little dragged on, and having to hit him that many times didn't really add anything to the fight. There was a little slowdown in a few places, and a reset door instead of that message box would've been better. Nice level, though. 26/30 --------------------------------- 29. super pokemon world - Mushroom Mountains (Entry #37) --------------------------------- Basic graphics, but the design was good, with multiple paths to take, and a good level of difficulty. The graphics in the water castle were cool, but the airship has been done a million times. Music fit well. There wasn't much in the way of errors, so nice work on that front. The two custom boss fights were cool. I don't really get how the fuel tank could hurt you by touching it, and the magikoopa's graphics were a little clashy, but that fight and the Bowser one were both great. Nice work. (also how does this have anything to do with mushroom mountains) 24/30 --------------------------------- 30. sweetjunkyard - It Gets Worse (Entry #28) --------------------------------- Intro message never comes up. Patch is bad. DQ'd/30 --------------------------------- 31. The Hidden Missingno - Expedition of the Night (Entry #38) --------------------------------- Eh, this level was okay. It was just really, really repetitive. The entire level seemed to just be finding P-Switches which got really boring after a while. The whole first segment had slowdown and a glitchy river which didn't mix well with vertical scroll. Some of the sprites were pretty alright while others didn't look that good at all. The player sprite was eh. 18/30 --------------------------------- 32. TheCloudMario - Now begin! (Entry #2) --------------------------------- For a chocolate entry, there's not much in the way of chocolate other than one or two changed graphics. All that's really going on here is a poorly designed vanilla level. I liked the part where another Mario is trapped inside the turn block house with all the other enemies, but other than that the level is short, easy, and doesn't have much else. There was all kinds of slowdown as well. Not much else to say, as there wasn't much to do. 13/30 --------------------------------- 33. TLMB and HuFlungDu - *Unnamed* (Entry #41) --------------------------------- Wow, you left me speechless. As a level this is just unbelievable. Not too long, and it has some nice foreground graphics, though it would've been nice to have a custom background and custom music. Of course, the main reason I'm all 'wow' about this is the fact you can 'kirby' enemies. As soon as I saw that I had a net, I was like 'Whoa, cool' and then I caught the first koopa and I couldn't believe it. The gimmick is worked so well into the level, not to mention the status bar below works perfectly. Fighting Kirby at the end is a great touch too, and it's a really well designed, varied boss fight. Just awesome. You, good sirs, get the highest score in my judging. 29.5/30 --------------------------------- 34. TomPhanto - Vanilla Adventure (Entry #25) --------------------------------- It was alright. WAY to long though, the design got tired after about the fourth area. There were little bits of cutoff and slowdown, some blind jumps and some unfair jumps, but for the length of the level, there could've been a lot more. The design at the start was actually pretty good, just needed to not drag on soooo long. Also, I have no idea why'd you enter this kind of a vanilla level in a chocolate contest, but it's your call. In the snow area, a bunch of sprites had bad palettes. It seemed like a few of the custom songs in this 'level' was missing some channels or just sounded flat out bad. (SMRPG victory one. :<) The player graphics weren't all that well drawn in my opinion, and the section screens were... alright, but it made it seems more like a hack than a level. One of them had the letters darker than the background. So yeah, pretty cool level, it had some great parts (the shell bro/torpedo ted thing was genius) but was way too long and was kind of sloppy. 17.5/30 --------------------------------- 35. TRS and RivalNightmare - It's A Castle (Entry #15) --------------------------------- Fun level. There were lots of nice touches throughout, like the differently spinning coins and how the palette got darker as you go downwards. The graphics were really nice, and I have no idea what the song was but it really, really fit your level. The Bowser fight at the end was nice too, as that boss isn't too overused. The swimming in lava was kind of weird, and was hard to get used to, but still, cool. I really like the fog section for the secret exit, which looked just great. Very interesting and fun design throughout, great work. 26/30 --------------------------------- 36. vindew332 - Bulwark in the Sky (Entry #6) --------------------------------- Nice work on this level. It was very much a platforming level, but the design was solid and fun, and the level was a very good length. The graphics and music all fit the theme of your level and worked well together. Having the background scroll in the first area was a nice touch. Another nice touch was having the random enemies come out of turn blocks, though the first time a grinder came out was kind of a cheap hit. Overall, this was very well done. 25.5/30 --------------------------------- 37. xJc0n - *Unnamed* (Entry #18) --------------------------------- Broken patch. DQ'd. DQ'd/30 --------------------------------- 38. Yoshiguy978 - Yoshiguy's entry (Entry #12) --------------------------------- Pretty good level. The design was alright, nothing special. The graphics were YI which is kind of overused. The cave palette looked underwater, not icy. The first two sections definitely need some more time, as I got out of the 'icy' cave with 1 second on the clock. Speaking of the icy cave, there is some legitimate kaizo jumps in there. And, not that I'm complaining difficulty-wise, there wasn't ice physics. Not many technical errors other than some slowdown though, so good work. I liked the boss at the end. 22/30 --------------------------------- 39. Zarcophagus - Sludge Plant (Entry #10) --------------------------------- It's good that you entered, but the level really wasn't good. Garbled graphics, cutoff, awful palettes, and boring design plagued this level. The fast auto-scrolling part was nearly impossible, the door-guessing section is repetitive, and vanilla Bowser is boring. I don't really have much good to say about this, but keep trying, you'll get better. 5/30 --------------------------------- 40. Zerio - CHOCO2010 (Entry #23) --------------------------------- Pretty good level. A few more enemies would've been nice but overall I had fun. Lots of savaging areas are okay when they have decent design like this. The music fit in all places. Kind of bold entering a vanilla type level in a choco contest. It doesn't really compare to some of the choco-heavy entries, but it was good none-the-less. And it had a good length as well. There was maybe one little spot of cutoff, but mostly it was error-free. 23/30 --------------------------------- 41. ZMann - Void Castle (Entry #14) --------------------------------- Great level. The design was fun and the level had a really epic atmosphere to it. Definitely felt like a final level kind of thing. The graphics were really sleek and the palette worked great with it. The music was perfect for all aspects as well. The boss fight at the end was pretty tough, but seemed like a good way to end. And it was a good length for the difficulty. A little hard, but again, it works with the level. 26.5/30