;Spawn a normal sprite. ;Replace !SpriteNumber with the number of the sprite. LDA $186C,x BNE EndSpawn JSL $02A9DE BMI EndSpawn LDA #$01 STA $14C8,y LDA #!SpriteNumber STA $009E,y LDA $E4,x STA $00E4,y LDA $14E0,x STA $14E0,y LDA $D8,x STA $00D8,y LDA $14D4,x STA $14D4,y PHX TYX JSL $07F7D2 PLX EndSpawn: RTS