LDA #$15 STA $1887 ; shake the ground LDA #$0D ;/ STA $9E,x ;\ Sprite = Bob-omb. LDA #$08 ;/ STA $14C8,x ;\ Set status for new sprite. JSL $07F7D2 ;/ Reset sprite tables (sprite becomes bob-omb).. LDA #$01 ;\ .. and flag explosion status. STA $1534,x ;/ LDA #$40 ;\ Time for explosion. STA $1540,x LDA #$09 ;\ STA $1DFC ;/ Sound effect. LDA #$1B STA $167A,x RTS