Design and Execution: 50 Points This category focuses on fun, more specifically the execution of ideas, the flow of the level, and the execution of difficulty. The ideas should be concise and well thought-out. The flow of the level should be consistent and purposeful. The difficulty should not be frustrating or boring. Design Creativity and Aesthetic Creativity: 30 Points This category focuses on the creative usage of SMW's resources, either or both in gameplay and/or graphics, as well as the innovation of existing ideas or the presentation of new ones. Aesthetics and Polish: 20 Points This cateqgory focuses on a level's look and overall polish. The level should be pleasing to look at (with appropriate and non-grating music), with effort into ensuring the overall quality of the level. ********************** ^FORMAT^ ******************************* _______________________________________________________________ -;; user - lvlname ;;- Design: /50 Creativity: /30 Aesthetics: /20 TOTAL: /100 Comments: ********************** ^FORMAT^ ******************************* _______________________________________________________________ -;; 117 ;;- Normal Design: 15/50 Creativity: 6/30 Aesthetics: 15/20 TOTAL: 36/100 Comments: Beautiful colors, but missing two more piece to make it anywhere interesting (design and creativity). The entry is heavily missing a gameplay focus and just feels like a simple romp through the forest (with pointless non-linearity). I really don't think you need this many foreground btw. _______________________________________________________________ -;; 039 ;;- Very Hard Design: 10/50 Creativity: 10/30 Aesthetics: 14/20 TOTAL: 34/100 Comments: A very risky idea that unfortunately did not work out very well. There's clearly effort put into the presentation to make it feel neat, but everything about the gameplay is lacking in ingenuity and precaution. It just generally feels rushed. _______________________________________________________________ -;; 125 ;;- Hard Design: 16/50 Creativity: 12/30 Aesthetics: 2/20 TOTAL: 30/100 Comments: Hilarious and clearly not to be taken seriously. Weirdly, the level has some thoughts put into it, but it gets ruined by the dolphin room. _______________________________________________________________ -;; 041 ;;- Normal Design: 12/50 Creativity: 16/30 Aesthetics: 16/20 TOTAL: 46/100 Comments: The level is mostly impressive aesthetically and in the way it changes things using vanilla. The enemy placement is rather mean and it doesn't feel like they were considered a nuance (which it was in certain places (one in particular that required foresight)). You really didn't need to make players replay the first half for the secret exit (plus that boo cloud bro, totally ruins it)... _______________________________________________________________ -;; 062 ;;- Easy Design: 11/50 Creativity: 7/30 Aesthetics: 8/20 TOTAL: 28/100 Comments: An airship stroll featuring extreme confusion. What up ray ray what's up bro. This is hardly that exciting of a level, and it doesn't look very good, homie. _______________________________________________________________ -;; 056 ;;- Hard Design: 42/50 Creativity: 22/30 Aesthetics: 12/20 TOTAL: 76/100 Comments: The entry is focused and has a solid progression in ideas. Those ideas in particular are neat and are executed well too. Although there's a few setups that are a little awkward, the level in general is fun to play and not too troublesome. _______________________________________________________________ -;; 047 ;;- Hard Design: 39/50 Creativity: 24/30 Aesthetics: 14/20 TOTAL: 76/100 Comments: I like what I played here, I would have probably enjoyed it more if it was less tight, but I genuinely think this was a creative and interesting entry. Just needed a little bit more polish on certain things. _______________________________________________________________ -;; 115 ;;- Normal Design: 29/50 Creativity: 16/30 Aesthetics: 12/20 TOTAL: 56/100 Comments: Although the structure of the level is strange and unusual, some of the platforming is rather satisfying to play (more apparent in the second half). The design gets heavily decreased due to the boring and bland wandering "puzzle" for the secret exit. It didn't help that there were red herrings. _______________________________________________________________ -;; 138 ;;- Normal-Hard Design: 45/50 Creativity: 27/30 Aesthetics: 18/20 TOTAL: 90/100 Comments: The BG was slightly too bright (generally just busy and ugly), and the overall structure could have been smoothed out to play better (areas feel a bit too tight and you might feel slightly limited in space). Though it's a pretty great entry. You put a lot of nice detail in it. _______________________________________________________________ -;; 083 ;;- Normal Design: 18/50 Creativity: 12/30 Aesthetics: 13/20 TOTAL: 43/100 Comments: The level is a bit overdecorated and I don't get what the level was trying to do. But the dragon coin puzzles are kinda neat. _______________________________________________________________ -;; 164 ;;- Hard Design: 47/50 Creativity: 28/30 Aesthetics: 15/20 TOTAL: 90/100 Comments: "Quick time event" level done really well with very creative setups. Though it starts off a bit too crazy and some obstacles aren't guaranteed clear. _______________________________________________________________ -;; 166 ;;- Normal Design: 25/50 Creativity: 13/30 Aesthetics: 16/20 TOTAL: 54/100 Comments: The themeing is decent but there isn't much to say about the design itself. The second half is cool, though lightly wonky. _______________________________________________________________ -;; 030 ;;- Design: 10/50 Creativity: 6/30 Aesthetics: 10/20 TOTAL: 26/100 Comments: mike wazowski _______________________________________________________________ -;; 119 ;;- Easy-Normal Design: 34/50 Creativity: 15/30 Aesthetics: 14/20 TOTAL: 63/100 Comments: You have a nice central idea, but you take too slowly to develop it. In the end, you didn't do much with it (lacked a combination of other sprites and you just kept repeating the same setup near the end). _______________________________________________________________ -;; 141 ;;- Normal-Hard Design: 45/50 Creativity: 25/30 Aesthetics: 19/20 TOTAL: 89/100 Comments: Very impressive aesthetics (that bg dude), combined with the fairly solid level design makes for an enjoyable experience. I don't have many issues with it besides some really minor things. It's not the best but it does well in all categories. _______________________________________________________________ -;; 140 ;;- Normal Design: 42/50 Creativity: 20/30 Aesthetics: 15/20 TOTAL: 77/100 Comments: While it's not bringing anything new to the table. It's a genuinely alright level, with kind of a clean aesthetic (maybe a little less deco?). There's just not anything that's splendid. _______________________________________________________________ -;; 110 ;;- Normal Design: 16/50 Creativity: 12/30 Aesthetics: 12/20 TOTAL: 40/100 Comments: You nailed the atmosphere, but visually it's inconsistent. Sometimes it looks bad and sometimes it looks nice. Gameplay-wise, it's unfocused and all over the place. The secret exit is especially uninteresting. _______________________________________________________________ -;; 029 ;;- Easy Design: 13/50 Creativity: 8/30 Aesthetics: 9/20 TOTAL: 30/100 Comments: That secret exit is so pointless. The second half was a little interesting with the sinking layer 2 but everything else is pretty boring. _______________________________________________________________ -;; 145 ;;- Hard Design: 22/50 Creativity: 15/30 Aesthetics: 11/20 TOTAL: 48/100 Comments: There are ideas here that could have easily gotten further with it's potential. Instead it's asking you to do the same thing but with some very minor variation. There are other things happening as well but they're done so unusually and feels confusing. _______________________________________________________________ -;; 152 ;;- Normal Design: 27/50 Creativity: 18/30 Aesthetics: 15/20 TOTAL: 60/100 Comments: Decent level by itself, I liked the dynamic aspect in the second half, which made it interesting when replaying it. However the secret exit totally killed it in enjoyability, particularly because of the dragon coin placements in the second half. In the end, it wasn't worth it and didn't add much to the experience. _______________________________________________________________ -;; 112 ;;- Normal-Hard Design: 20/50 Creativity: 19/30 Aesthetics: 10/20 TOTAL: 49/100 Comments: cute _______________________________________________________________ -;; 087 ;;- Normal-Hard Design: 44/50 Creativity: 20/30 Aesthetics: 18/20 TOTAL: 82/100 Comments: I feel like it has good ideas on what it wants to do, but it restrains itself too much on going deeper with it's elements. Ends up frolicking around. Still quite decent. _______________________________________________________________ -;; 063 ;;- Very Hard Design: 31/50 Creativity: 20/30 Aesthetics: 12/20 TOTAL: 63/100 Comments: Very interesting idea. Although I still like it in the end, I wish it eased you more into it, since it's rather difficult. Also the lava could be annoying because it hides where you might want to go. _______________________________________________________________ -;; 026 ;;- Normal Design: 23/50 Creativity: 17/30 Aesthetics: 15/20 TOTAL: 55/100 Comments: If you had a better music choice, I would have liked your aesthetics better. Also the level doesn't keep my gaming boner satisfied enough. It only got interesting near the end. _______________________________________________________________ -;; 182 ;;- Very Hard Design: 13/50 Creativity: 21/30 Aesthetics: 18/20 TOTAL: 52/100 Comments: Gorgeous, but extremely annoying to play. _______________________________________________________________ -;; 066 ;;- Normal Design: 25/50 Creativity: 20/30 Aesthetics: 14/20 TOTAL: 59/100 Comments: lmao _______________________________________________________________ -;; 072 ;;- Very Easy Design: 29/50 Creativity: 16/30 Aesthetics: 9/20 TOTAL: 54/100 Comments: Good exploration level because it's not so damn long. Everything's condensed so it doesn't take forever to get to another destination. Otherwise it's okay. _______________________________________________________________ -;; 004 ;;- Normal Design: 38/50 Creativity: 17/30 Aesthetics: 13/20 TOTAL: 68/100 Comments: Decent SMW-like level. It's enjoyable for what it is, but not getting too far on a contest with serious competition. _______________________________________________________________ -;; 129 ;;- Normal-Hard Design: 35/50 Creativity: 23/30 Aesthetics: 16/20 TOTAL: 74/100 Comments: Satisfying level. Though there isn't much to it's novelty as it's mostly just there (going through walls). There are minor flaws to the design but it's decent at best, same kind of goes for the visuals. _______________________________________________________________ -;; 064 ;;- Hard Design: 34/50 Creativity: 20/30 Aesthetics: 17/20 TOTAL: 71/100 Comments: I like the remix of SMW's levels; it's an interesting idea. But I feel the butter bridge part has some irritating issues. The rest is sort of fine. The level might go on for a little too long too. _______________________________________________________________ -;; 092 ;;- Easy Design: 26/50 Creativity: 12/30 Aesthetics: 13/20 TOTAL: 51/100 Comments: It's quite alright, maybe underwhelming but that's okay. _______________________________________________________________ -;; 139 ;;- Hard Design: 36/50 Creativity: 20/30 Aesthetics: 14/20 TOTAL: 70/100 Comments: Would have been nice if you mentionned about the time limit (although it's not that hard). There's certain parts that are calculated to kill you for achieving an obstacle in a certain way, otherwise you can react to most things. _______________________________________________________________ -;; 159 ;;- Normal Design: 28/50 Creativity: 18/30 Aesthetics: 14/20 TOTAL: 60/100 Comments: While the themeing was cool, it lacked a focus in gameplay ideas, and overall just felt underwhelming. _______________________________________________________________ -;; 080 ;;- Easy-Normal Design: 25/50 Creativity: 16/30 Aesthetics: 16/20 TOTAL: 58/100 Comments: Calming, yet unimpressive. At most I'd say it's above average. _______________________________________________________________ -;; 169 ;;- Hard-Very Hard Design: 48/50 Creativity: 29/30 Aesthetics: 13/20 TOTAL: 90/100 Comments: Incredible and engaging. The chaotic nature of this level might be off-putting for many, but I found everything to be readable. There are definitely some things that could be added to make each room's gimmick clearer. People who aren't the greatest in smw might not enjoy it so much though. However, you can decipher most of what's going on here. _______________________________________________________________ -;; 101 ;;- Hard Design: 39/50 Creativity: 19/30 Aesthetics: 14/20 TOTAL: 72/100 Comments: It's an alright "quick time event" level. Some setups were neat, but the flows doesn't feel right at times, due to some hiccups. I don't think it tries hard enough to make more creative setups though. _______________________________________________________________ -;; 104 ;;- Easy Design: 24/50 Creativity: 17/30 Aesthetics: 12/20 TOTAL: 53/100 Comments: Nevermind, I think I'll just sell my movie tickets to eBay. _______________________________________________________________ -;; 032 ;;- Easy Design: 23/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 53/100 Comments: I felt a little underwhelmed, because the ideas presented here aren't developed to their full potential, and the level ends before it starts getting anywhere. btw I had a hard time distinguishing what was solid and not. _______________________________________________________________ -;; 122 ;;- Normal-Hard Design: 44/50 Creativity: 27/30 Aesthetics: 18/20 TOTAL: 89/100 Comments: Although the urchins are used extensively and in so many ways throughout the level, it feels rather slow to play, and some of the obstacle aren't actually as effective or pose much of a threat as it may seem. It's atmosphere is quite captivating though. _______________________________________________________________ -;; 155 ;;- Very Hard Design: 25/50 Creativity: 20/30 Aesthetics: 10/20 TOTAL: 55/100 Comments: Engaging concept, but you could have been more careful on some of the design decisions, since it gets quite overwhelming and some things don't feel so clear. _______________________________________________________________ -;; 163 ;;- Design: 28/50 Creativity: 19/30 Aesthetics: 14/20 TOTAL: 61/100 Comments: At first it really drags on, but it gets a slightly more tolerable. The level is pretty, maybe too much of the same color but it's alright. I feel the balls (oh I'm sorry falling SPIKES) gimmick didn't make the level feel too novel, even if it had some decent setups with it. _______________________________________________________________ -;; 025 ;;- Design: 47/50 Creativity: 29/30 Aesthetics: 16/20 TOTAL: 92/100 Comments: Despite some minor issues I have with it, this level is quite a creative ride. It's developed it's central idea so well and the twists to it were great. _______________________________________________________________ -;; 142 ;;- Design: 27/50 Creativity: 17/30 Aesthetics: 17/20 TOTAL: 61/100 Comments: Not much to say about the level, besides that it's alright. It's enjoyable, but in the same way that listening to noise music while drunk is enjoyable. _______________________________________________________________ -;; 058 ;;- Normal Design: 48/50 Creativity: 30/30 Aesthetics: 19/20 TOTAL: 97/100 Comments: This level is a spectacle and such a joy to play. It's great how orchestrated it is and how it switches up often while keeping it's reoccurring elements. The difficulty is just sufficient to be accessible to most skill levels. Though, some of the obstacles can be pushovers. _______________________________________________________________ -;; 154 ;;- Easy Design: 15/50 Creativity: 5/30 Aesthetics: 10/20 TOTAL: 30/100 Comments: [20:07] DrTapeworm: it's good on an alien planet [20:07] DrTapeworm: otherwise it's pretty bad _______________________________________________________________ -;; 179 ;;- Hard Design: 10/50 Creativity: 18/30 Aesthetics: 10/20 TOTAL: 38/100 Comments: Many ideas, and the many reasons as to why this is so drawn out. _______________________________________________________________ -;; 149 ;;- Normal-Hard Design: 23/50 Creativity: 17/30 Aesthetics: 10/20 TOTAL: 50/100 Comments: While the level's somewhat cute, it's not particularly compelling, and there is a real issue with consistency. _______________________________________________________________ -;; 002 ;;- Very Hard Design: DQ/50 Creativity: DQ/30 Aesthetics: DQ/20 TOTAL: DQ/100 Comments: I beat it first try, but it's still bad (and I'm pretty sure DQ'd) _______________________________________________________________ -;; 078 ;;- Hard Design: DQ/50 Creativity: DQ/30 Aesthetics: DQ/20 TOTAL: DQ/100 Comments: Thanks for the dev door. _______________________________________________________________ -;; 151 ;;- Normal-Hard Design: 44/50 Creativity: 29/30 Aesthetics: 18/20 TOTAL: 91/100 Comments: First half is rather uncompelling and slow due to the nature of the obstacles, but the second half is more fun and imaginative, even if it has less chance of seeming that amusing after another playthrough. _______________________________________________________________ -;; 096 ;;- Easy Design: 16/50 Creativity: 9/30 Aesthetics: 12/20 TOTAL: 37/100 Comments: Pretty boring and inoffensive. _______________________________________________________________ -;; 082 ;;- Normal Design: 25/50 Creativity: 11/30 Aesthetics: 13/20 TOTAL: 49/100 Comments: It's fairly average, and maybe a bit too long as well. Of course with issues. _______________________________________________________________ -;; 178 ;;- Hard Design: 38/50 Creativity: 21/30 Aesthetics: 14/20 TOTAL: 73/100 Comments: The level has some decent ideas, but the execution of some of them isn't the greatest, and may feel unfocused at times. _______________________________________________________________ -;; 017 ;;- Normal Design: 44/50 Creativity: 22/30 Aesthetics: 14/20 TOTAL: 80/100 Comments: Satisfying level to play, nothing really feels missing besides some spice, but what it is currently is competent and fun. _______________________________________________________________ -;; 060 ;;- Very Easy Everytime Design: 5/50 Creativity: 2/30 Aesthetics: 4/20 TOTAL: 11/100 Comments: It's Epic Nothing but it's "oops I accidentaly left my door open and my little brother vomited enemies on my level" edition. _______________________________________________________________ -;; 020 ;;- Hard Design: 41/50 Creativity: 26/30 Aesthetics: 13/20 TOTAL: 80/100 Comments: The level goes far with it's gimmick and succeeds at delivering some fun obstacles. The main issue is that the difficulty is rather wonky and inconsistent. _______________________________________________________________ -;; 132 ;;- Normal Design: 10/50 Creativity: 8/30 Aesthetics: 8/20 TOTAL: 26/100 Comments: Not only boring, but not even appealing to look at really. _______________________________________________________________ -;; 081 ;;- Design: 14/50 Creativity: 11/30 Aesthetics: 9/20 TOTAL: 34/100 Comments: A level that lacks any focus, and when it tries to do something, it feels so out of left field. It's just a mess. _______________________________________________________________ -;; 158 ;;- Design: 15/50 Creativity: 8/30 Aesthetics: 10/20 TOTAL: 33/100 Comments: I think my playthrough video sums it up pretty well. _______________________________________________________________ -;; 006 ;;- Design: 30/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 60/100 Comments: Inoffensive and simple, there are a couple issues with the design but overall it's average. _______________________________________________________________ -;; 009 ;;- Easy Design: 18/50 Creativity: 19/30 Aesthetics: 16/20 TOTAL: 53/100 Comments: CAN YOU FEEL THE OVERALL BLANDNESS OF THIS LEVEL _______________________________________________________________ -;; 094 ;;- Normal Design: 14/50 Creativity: 10/30 Aesthetics: 11/20 TOTAL: 35/100 Comments: Fast and Furious _______________________________________________________________ -;; 049 ;;- Normal-Hard Design: 10/50 Creativity: 8/30 Aesthetics: 10/20 TOTAL: 28/100 Comments: I would love to have things to say but I have no idea what I honestly played. _______________________________________________________________ -;; 003 ;;- Hard Design: 32/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 62/100 Comments: The level is fun as it is. I think it needed a little more polish on conveyance since some obstacles were a little awkward and confusing. Also, I feel it relied too much on it's sole gimmick. _______________________________________________________________ -;; 023 ;;- Design: 24/50 Creativity: 15/30 Aesthetics: 16/20 TOTAL: 55/100 Comments: Although the level looked fairly nice and spooky, the gameplay itself was unimaginative and lacked any real focus. _______________________________________________________________ -;; 176 ;;- Very Hard Design: 2/50 Creativity: 10/30 Aesthetics: 5/20 TOTAL: 17/100 Comments: I'm so appalled. _______________________________________________________________ -;; 015 ;;- Design: 5/50 Creativity: 5/30 Aesthetics: 8/20 TOTAL: 18/100 Comments: xD _______________________________________________________________ -;; 180 ;;- Design: 20/50 Creativity: 10/30 Aesthetics: 12/20 TOTAL: 42/100 Comments: The level was average and overall unsatisfying. The split was cool and all, though I genuinely think it didn't contribute much at all. _______________________________________________________________ -;; 011 ;;- Design: 44/50 Creativity: 27/30 Aesthetics: 13/20 TOTAL: 84/100 Comments: If you play the level normally, it's rather average and normal. The secret exit is the level's real deal, and it's honestly pretty fun. Though I feel it is a slightly too difficult, and some parts could have been more conveniently done. _______________________________________________________________ -;; 051 ;;- Very Hard Design: 22/50 Creativity: 18/30 Aesthetics: 13/20 TOTAL: 53/100 Comments: A fairly okay idea, however the execution is either fine, obnoxious, or terrible. There were small things that could have easily made it less irritating to play. _______________________________________________________________ -;; 111 ;;- Design: 42/50 Creativity: 27/30 Aesthetics: 13/20 TOTAL: 82/100 Comments: Fun all around. It's like a playground. Even if I felt it was bland if you played the first half normally. _______________________________________________________________ -;; 150 ;;- Design: 38/50 Creativity: 22/30 Aesthetics: 18/20 TOTAL: 78/100 Comments: The level has a lot of flavor. The gameplay is alright, and it has it's moments, but I believe it got too restriced from it's presentation. _______________________________________________________________ -;; 170 ;;- Very Hard Design: 21/50 Creativity: 18/30 Aesthetics: 10/20 TOTAL: 49/100 Comments: Sometimes visually disorienting and confusing, and the whole design of the level is so unusual and unpleasant that it's hard to play. _______________________________________________________________ -;; 036 ;;- Hard Design: 44/50 Creativity: 28/30 Aesthetics: 14/20 TOTAL: 84/100 Comments: Minor issues with conveyance (visually) and things being overwhelming are my primary problems. Other than that, this level is fun in a sadistic way, with the way it presents itself and all. _______________________________________________________________ -;; 050 ;;- Hard Design: 42/50 Creativity: 28/30 Aesthetics: 17/20 TOTAL: 87/100 Comments: GlitchMr: Design: 0/50 - i don't understand the level, even when chat kept telling me how to do it I think the gimmick was introduced badly, but the rest of the level was fun, even if a bit too janky. I admire the risk it took. _______________________________________________________________ -;; 007 ;;- normal Design: 20/50 Creativity: 15/30 Aesthetics: 09/20 TOTAL: 44/100 Comments: Just a shallow appeal at neon. Nice secret exit btw. _______________________________________________________________ -;; 001 ;;- Normal Design: 18/50 Creativity: 10/30 Aesthetics: 11/20 TOTAL: 39/100 Comments: dolphin dolphin dolphin dolphin dolphin dolphin dolphin zzz _______________________________________________________________ -;; 014 ;;- Normal Design: 50/50 Creativity: 26/30 Aesthetics: 19/20 TOTAL: 95/100 Comments: Sincerely fun to blast through. The secret exit is a welcoming extra challenge. It's visually otherwordly, quite beautiful. _______________________________________________________________ -;; 031 ;;- Hard Design: 32/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 62/100 Comments: I liked the secret exit version more. Also getting the secret exit is dumb I don't like it change it remove it REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE _______________________________________________________________ -;; 043 ;;- Hard Design: 48/50 Creativity: 29/30 Aesthetics: 19/20 TOTAL: 96/100 Comments: The rising light in the first section is a bit obstructing. _______________________________________________________________ -;; 045 ;;- Very Hard Design: 14/50 Creativity: 2/30 Aesthetics: 3/20 TOTAL: 19/100 Comments: The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power. _______________________________________________________________ -;; 046 ;;- Design: 35/50 Creativity: 19/30 Aesthetics: 13/20 TOTAL: 67/100 Comments: The level's a bit awkward and unpolished sometimes, and the central idea isn't consistently well executed. _______________________________________________________________ -;; 054 ;;- Hard Design: 42/50 Creativity: 21/30 Aesthetics: 13/20 TOTAL: 76/100 Comments: The level is fun and cute, though I feel it drags on a bit, and the design doesn't feel polished. _______________________________________________________________ -;; 120 ;;- Design: 0/50 Creativity: 30/30 Aesthetics: 20/20 TOTAL: 50/100 Comments: watch my playthrough pls bb _______________________________________________________________ -;; 183 ;;- Hard Design: 47/50 Creativity: 30/30 Aesthetics: 20/20 TOTAL: 97/100 Comments: This level is the most impressive for what it's able to do with vanilla, as well as looking absolutely beautiful. One section in the secret route has some obstacles which are a bit too demanding. Though I personally love how the level is divided into two types (platforming and puzzle). _______________________________________________________________ -;; 172 ;;- Normal-Hard Design: 48/50 Creativity: 26/30 Aesthetics: 19/20 TOTAL: 93/100 Comments: I don't know what to say besides the miniscule design flaws I have with it. Otherwise it's a very charismatic, entertaining, and fun level. _______________________________________________________________ -;; 052 ;;- Normal Design: 18/50 Creativity: 18/30 Aesthetics: 11/20 TOTAL: 47/100 Comments: The design is so wonky and gratuitous. I feel there was a shortage of testing at certain parts. The level feels overall bland, and not that interesting to play. _______________________________________________________________ -;; 065 ;;- Hard Design: 27/50 Creativity: 20/30 Aesthetics: 09/20 TOTAL: 56/100 Comments: Has character visually, but not very appealling to look at. Gameplay is slightly alright, though it could use some polishing at certain obstacles. I also had minor trouble at figuring out what would be solid. _______________________________________________________________ -;; 016 ;;- Hard Design: 30/50 Creativity: 19/30 Aesthetics: 06/20 TOTAL: 55/100 Comments: Linkdeadx2: this level is fruit loops You establish a gimmick in the beginning, but then completely abandon it for the rest of the level (or it makes very small reappearances) for some somewhat cool setups. I guess that's fine but there's a big lack of focus. Visually, this is such a mess to look at, it's a sin. _______________________________________________________________ -;; 124 ;;- Normal-Hard Design: 33/50 Creativity: 17/30 Aesthetics: 15/20 TOTAL: 65/100 Comments: Above average. You made underwater gameplay kind of interesting, but it's still ultimately wasn't that impressive design wise. I feel there lacked some ideas as well. _______________________________________________________________ -;; 057 ;;- Hard Design: 39/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 69/100 Comments: Pure athletic platforming. Not the most creative, though it's fairly fun to play, even if it lacked an idea behind it. It just has some minor flaws. _______________________________________________________________ -;; 144 ;;- Normal-Hard Design: 27/50 Creativity: 16/30 Aesthetics: 12/20 TOTAL: 55/100 Comments: I feel the second half was way more interesting, though I had trouble getting engaged in the first half because of how lackluster it was. Which made getting the secret exit rather boring to do. _______________________________________________________________ -;; 108 ;;- Design: 42/50 Creativity: 21/30 Aesthetics: 13/20 TOTAL: 76/100 Comments: There is some unpolished parts, but the design is rather solid. It progressed neatly even if the disco didn't end up being that threatening. I particular liked the visuals in the cave, even if they looked a bit janky. _______________________________________________________________ -;; 160 ;;- Very Hard-Insane Design: 22/50 Creativity: 15/30 Aesthetics: 11/20 TOTAL: 48/100 Comments: feeling or expressing distress and annoyance, especially because of inability to change or achieve something. _______________________________________________________________ -;; 116 ;;- Very Hard Design: 48/50 Creativity: 29/30 Aesthetics: 20/20 TOTAL: 97/100 Comments: Excellently crafted with an invigorating atmosphere. Second half has minor issues with conveyance though. it's confusing when you should be pressing select, kicking, and what not. It's also possible to skip most of the obstacles when you're small & balloon'd up. _______________________________________________________________ -;; 073 ;;- Design: 38/50 Creativity: 24/30 Aesthetics: 13/20 TOTAL: 75/100 Comments: Interesting gimmick, though I found the obstacles (or even just the gimmick) to be awkward to do and not that fun at several points. I'd say the rest is alright. _______________________________________________________________ -;; 107 ;;- Design: 0/50 Creativity: 0/30 Aesthetics: 00/20 TOTAL: 0/100 Comments: thanks for the dev door buddy _______________________________________________________________ -;; 126 ;;- Design: 20/50 Creativity: 10/30 Aesthetics: 11/20 TOTAL: 41/100 Comments: It's alright I suppose... though it's simply bland in every aspect. _______________________________________________________________ -;; 071 ;;- Design: 12/50 Creativity: 12/30 Aesthetics: 12/20 TOTAL: 36/100 Comments: I have problems big time with conveyance, where I was supposed to go, what's solid and not, etc. This really does not work in Mario. _______________________________________________________________ -;; 167 ;;- Normal Design: 19/50 Creativity: 11/30 Aesthetics: 10/20 TOTAL: 40/100 Comments: The concept of the level seemed interesting, but it seems tacked on and redundant. The level didn't design around it besides at very few points. Overall, it felt disappointing. _______________________________________________________________ -;; 090 ;;- Normal Design: 30/50 Creativity: 11/30 Aesthetics: 12/20 TOTAL: 53/100 Comments: Lacked any real gameplay ideas. However it was cute and inoffensive. _______________________________________________________________ -;; 019 ;;- Normal Design: 32/50 Creativity: 14/30 Aesthetics: 12/20 TOTAL: 58/100 Comments: It reminded me of a pseudo SMW-like vanilla dome, but it doesn't necessarily do things better than the original vanilla dome. The bonus rooms feel out of place and so does the secret exit. The latter's design is at least more thoughtful. _______________________________________________________________ -;; 135 ;;- Design: 36/50 Creativity: 19/30 Aesthetics: 13/20 TOTAL: 68/100 Comments: Gameplay was engaging, but the execution was usually pretty sloppy. _______________________________________________________________ -;; 093 ;;- Design: 26/50 Creativity: 18/30 Aesthetics: 13/20 TOTAL: 57/100 Comments: Although it's pleasant in presentation, it drags on for too long and just rides on it's bubble novelty than the gameplay aspect of it, which is lacking. _______________________________________________________________ -;; 113 ;;- Hard Design: 20/50 Creativity: 12/30 Aesthetics: 16/20 TOTAL: 48/100 Comments: "[00:09] falconpunch100: lolyoshi please write down a message in your judging description of this level saying that a level doesn't have to be not flat to be a good level" I find the level to be visually appealingm despite it looking unpolished at times. The design dives down in quality by the second half when stuff starts to get too spammy and long. _______________________________________________________________ -;; 168 ;;- Hard-Very Hard Design: 36/50 Creativity: 25/30 Aesthetics: 12/20 TOTAL: 73/100 Comments: I feel the concept was nicely presented, but I had a lot of trouble deciphering what to do at certain parts; they're not presented intuitively. Which seems to be the primary problem. Also the level is a bit awkward to play sometimes. On the other hand, it's creative. _______________________________________________________________ -;; 075 ;;- Normal Design: 48/50 Creativity: 24/30 Aesthetics: 18/20 TOTAL: 90/100 Comments: This design is very solid, not much else to say besides that I feel the first half is a bit too tame. _______________________________________________________________ -;; 089 ;;- Design: 42/50 Creativity: 24/30 Aesthetics: 16/20 TOTAL: 82/100 Comments: The first section is generally the least desireable and the weakest part of the level. It picks up after the midpoint, where the concept gets enjoyable. Though it still has flaws, I feel the level is good, above average. _______________________________________________________________ -;; 028 ;;- Design: 43/50 Creativity: 22/30 Aesthetics: 14/20 TOTAL: 79/100 Comments: Fairly well designed. I have a few issues with it, mostly the claustrophobia and the flow isn't consistent sometimes (like one particular part). I also feel the visuals like the FG is a bit too dark, as it makes it harder to decipher obstacles. _______________________________________________________________ -;; 102 ;;- Design: 16/50 Creativity: 15/30 Aesthetics: 9/20 TOTAL: 40/100 Comments: The level is itself gameplay-wise is sorta bland, but the fog really makes it way worse than it should be. I feel it visually looks too cluttered as well. _______________________________________________________________ -;; 130 ;;- Design: 1/50 Creativity: 12/30 Aesthetics: 19/20 TOTAL: 32/100 Comments: [16:38] +vine_st: i can't see this as anything besides [16:38] +vine_st: mario being gay [16:38] +vine_st: and looking back at himself as a ghost _______________________________________________________________ -;; 048 ;;- Design: 39/50 Creativity: 21/30 Aesthetics: 14/20 TOTAL: 74/100 Comments: Decent level, but I wouldn't say it's that engaging, it was still not an awful experience. I wish there was a bit more to it. _______________________________________________________________ -;; 78 ;;- Design: 16/50 Creativity: 11/30 Aesthetics: 12/20 TOTAL: 39/100 Comments: Has a DKC vibe, but lacks anything that game has. It's simply boring and dull I feel. _______________________________________________________________ -;; 077 ;;- Design: 12/50 Creativity: 8/30 Aesthetics: 6/20 TOTAL: 26/100 Comments: mama mia _______________________________________________________________ -;; 175 ;;- Normal-Hard Design: 19/50 Creativity: 15/30 Aesthetics: 12/20 TOTAL: 46/100 Comments: VIP quality _______________________________________________________________ -;; 131 ;;- Very Hard Design: 15/50 Creativity: 15/30 Aesthetics: 13/20 TOTAL: 43/100 Comments: The concept seemed promising, but the rooms ranged from being okay to irritating, and your midpoint mechanic thing didn't seem to work. Generally, there was just a lot of flaws and issues I had with this. _______________________________________________________________ -;; 085 ;;- Design: 48/50 Creativity: 23/30 Aesthetics: 17/20 TOTAL: 88/100 Comments: Although the ideas presented were already done before and feel mostly recycled, I appreciate how refined and more saturated it is as an overall package, even if it did feel underwhelming at certain points. _______________________________________________________________ -;; 037 ;;- Design: 21/50 Creativity: 13/30 Aesthetics: 10/20 TOTAL: 44/100 Comments: Fairly bland gameplay-wise, I also had trouble distinguishing what was solid and not. Generally just dull in some aspects. _______________________________________________________________ -;; 018 ;;- Design: 48/50 Creativity: 25/30 Aesthetics: 17/20 TOTAL: 90/100 Comments: It's in a traditional format, but it's quite well done. It feels like a remix of a certain Forest Of Illusion level in SMW. It doesn't overstay it's welcome. Even if it's not as vibrant than the other competitors. _______________________________________________________________ -;; 035 ;;- Design: 3/50 Creativity: 5/30 Aesthetics: 6/20 TOTAL: 14/100 Comments: [18:47] idolCharlotte: this is ass _______________________________________________________________ -;; 121 ;;- Design: 40/50 Creativity: 16/30 Aesthetics: 18/20 TOTAL: 74/100 Comments: This level is very complex and well thought-out.. mostly in it's concept. What put me off really was how long you needed to spend in the level to figure it all out, especially the secret exit. It's idea was almost the only thing which was holding up the level, and I feel it should have done way more with the sprites than just the environment. _______________________________________________________________ -;; 143 ;;- Design: 24/50 Creativity: 23/30 Aesthetics: 13/20 TOTAL: 60/100 Comments: It's very creative, but it suffers from so many design issues that it really bogs down the experience. It was quite frustrating. _______________________________________________________________ -;; 162 ;;- Design: 15/50 Creativity: 13/30 Aesthetics: 11/20 TOTAL: 39/100 Comments: The focus of the level is similar to a drive by. I found it inoffensive but way too brief. _______________________________________________________________ -;; 000 ;;- Design: 26/50 Creativity: 14/30 Aesthetics: 12/20 TOTAL: 52/100 Comments: The first half feels weak in comparison to the second half, as it feels unexplored and monotonous. The whole level has it's moments, but it's just all hastily done. _______________________________________________________________ -;; 109 ;;- Design: 19/50 Creativity: 12/30 Aesthetics: 9/20 TOTAL: 40/100 Comments: I didn't enjoy this one too much. The level felt uninspired and dull, the platforming wasn't that satisfying, and the visuals weren't really appealing (all the colors don't go well together). Overall, forgettable? _______________________________________________________________ -;; 024 ;;- Design: 25/50 Creativity: 16/30 Aesthetics: 14/20 TOTAL: 55/100 Comments: Suffers from claustrophobia, and a lack of safe space, so it plays and flow rather awkwardly and lumpy. Aesthetically, I found the atmosphere to be well done, but it's really messy visually, and you could have easily made it more polished by keeping the foreground simple (and some parts of the bg too). Less is more in that case. _______________________________________________________________ -;; 165 ;;- Design: 18/50 Creativity: 12/30 Aesthetics: 10/20 TOTAL: 40/100 Comments: The level is really boring and it drags on for too much. It's not interesting enough to keep me engaged, and some of the puzzles feel wonky or not well thought out. I also wasn't aware there was a midpoint at one point. The secret exit didn't add much and felt like an unnecessary addition. _______________________________________________________________ -;; 053 ;;- Design: 32/50 Creativity: 18/30 Aesthetics: 10/20 TOTAL: 60/100 Comments: It's good but it's weird. Also I can softlock somewhere in the second half. _______________________________________________________________ -;; 137 ;;- Design: 20/50 Creativity: 12/30 Aesthetics: 11/20 TOTAL: 43/100 Comments: It's unclear what the gimmick was, as it was poorly introduced, felt vague, and missed some more clearification. Even when I understood it, I think the concept wasn't good enough to be repeated in various ways, as it still felt bland. _______________________________________________________________ -;; 086 ;;- Design: 45/50 Creativity: 26/30 Aesthetics: 13/20 TOTAL: 84/100 Comments: I enjoyed the level. The challenges were fun, well built (except for some claustrophobia), and were creative. Though the visuals weren't that appealing, and looked kinda ugly. _______________________________________________________________ -;; 177 ;;- Design: 23/50 Creativity: 10/30 Aesthetics: 10/20 TOTAL: 43/100 Comments: Uninspired, basic, and rather underwhelming? _______________________________________________________________ -;; 070 ;;- Design: 5/50 Creativity: 5/30 Aesthetics: 8/20 TOTAL: 18/100 Comments: So many random level themes, no gameplay focus at all, and generally just what the heck?? _______________________________________________________________ -;; 173 ;;- Design: 15/50 Creativity: 13/30 Aesthetics: 14/20 TOTAL: 42/100 Comments: Couldn't get that engaged into the level as it wasn't interesting enough. There wasn't really any focus in the gameplay, as it just was enemies placed around in areas. Visuals were interesting but weren't too polished I feel. _______________________________________________________________ -;; 055 ;;- Design: 19/50 Creativity: 12/30 Aesthetics: 9/20 TOTAL: 40/100 Comments: Gimmick was introduced badly, and I felt the concept of it was going to get stale quickly, which it did. It's just a dull level, with a pointless secret exit. _______________________________________________________________ -;; 133 ;;- Design: 23/50 Creativity: 12/30 Aesthetics: 10/20 TOTAL: 45/100 Comments: Many parts get real obnoxious, and I feel the level lacks a sort of focus (if there is one, it's really too subtle). There were a lot of design choices which I questionned heavily (like again, a secret exit that added nothing worthwhile to the level). The neon was more of a nuance than something that may look neat. _______________________________________________________________ -;; 103 ;;- Design: 26/50 Creativity: 15/30 Aesthetics: 12/20 TOTAL: 53/100 Comments: While some ideas were cute, I feel the execution was insufficient, and things ended too prematurely. _______________________________________________________________ -;; 123 ;;- Very Hard Design: 8/50 Creativity: 12/30 Aesthetics: 10/20 TOTAL: 30/100 Comments: To heck with your entry bro, it's annoying lmao. _______________________________________________________________ -;; 146 ;;- Design: 4/50 Creativity: 6/30 Aesthetics: 6/20 TOTAL: 16/100 Comments: OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO _______________________________________________________________ -;; 114 ;;- Design: 15/50 Creativity: 12/30 Aesthetics: 15/20 TOTAL: 42/100 Comments: Has good vibe and atmosphere, but it doesn't pay off. It's really boring of a level. _______________________________________________________________ -;; 147 ;;- Design: 42/50 Creativity: 26/30 Aesthetics: 18/20 TOTAL: 86/100 Comments: Platforming's fun and it looks great. I felt that the boss wasn't the best but it's pretty good for what it is honestly. There are minor things that slightly irrirate me about the level but they barely matter that much. _______________________________________________________________ -;; 059 ;;- Design: 44/50 Creativity: 24/30 Aesthetics: 15/20 TOTAL: 83/100 Comments: The level is mostly a pack of level design ideas, which I don't mind. It builds around those ideas well. The visuals were impressive (mostly BG) but I wasn't a big fan of the tileset as it bothered the visibility sometimes. _______________________________________________________________ -;; 079 ;;- Design: 32/50 Creativity: 21/30 Aesthetics: 17/20 TOTAL: 70/100 Comments: Had a good mood to it. I feel there were too many concepts being introduced, and they would just disappear once they've had their moment. I feel the decoration and such was too messy. Though I think it looked great at some parts. _______________________________________________________________ -;; 136 ;;- Design: 38/50 Creativity: 20/30 Aesthetics: 12/20 TOTAL: 70/100 Comments: I feel the level's too inconsistent with it's ideas, and seems to just do whatever it wants to do. I think it played fairly okay however. The white and black indicators weren't necessary until near the end. _______________________________________________________________ -;; 012 ;;- Design: 28/50 Creativity: 14/30 Aesthetics: 12/20 TOTAL: 54/100 Comments: Not anything substantial. Kind of underwhelming honestly. It's comes and goes without much reasons to remember it. _______________________________________________________________ -;; 134 ;;- Design: 38/50 Creativity: 19/30 Aesthetics: 16/20 TOTAL: 73/100 Comments: [22:33] ~lolyoshi: have like a writer's block rn [22:33] FrozenQuills: just say [22:33] FrozenQuills: dugtrio 10/10 _______________________________________________________________ -;; 095 ;;- Design: 48/50 Creativity: 27/30 Aesthetics: 15/20 TOTAL: 90/100 Comments: Not anything I've seen before. I love it. It comes together very well. A few parts can be rough to play though. _______________________________________________________________ -;; 100 ;;- Design: 18/50 Creativity: 8/30 Aesthetics: 9/20 TOTAL: 35/100 Comments: it's cute and all, but I don't think you know what you're up against. _______________________________________________________________ -;; 181 ;;- Design: 16/50 Creativity: 7/30 Aesthetics: 11/20 TOTAL: 34/100 Comments: I wasn't too thrilled by the idea, but I hoped you would have made it interesting to play. Unfortunately, it was kind of boring, as all the rooms were lackluster. _______________________________________________________________ -;; 074 ;;- Design: 20/50 Creativity: 13/30 Aesthetics: 14/20 TOTAL: 47/100 Comments: Although the level isn't particularly outstanding, it could have easily done more with what it has, as I feel like nearly all of the challenges were just repeating themselves without much changes in it's nature. _______________________________________________________________ -;; 022 ;;- Design: 22/50 Creativity: 13/30 Aesthetics: 17/20 TOTAL: 52/100 Comments: The flavor is endearing, but it's rather uneventful with it's gameplay. _______________________________________________________________ -;; 171 ;;- Design: 25/50 Creativity: 16/30 Aesthetics: 15/20 TOTAL: 56/100 Comments: I don't think it tried hard enough. It was a bit too mundane in the beginning. Though it picks itself up in the second half. _______________________________________________________________ -;; 148 ;;- Design: 18/50 Creativity: 6/30 Aesthetics: 10/20 TOTAL: 34/100 Comments: refer to entry 177 _______________________________________________________________ -;; 091 ;;- Design: 42/50 Creativity: 20/30 Aesthetics: 16/20 TOTAL: 78/100 Comments: I don't like how the level plays, but I found it to be well designed usually, even if it's a bit too overwhelming in certain areas. _______________________________________________________________ -;; 068 ;;- Design: 20/50 Creativity: 5/30 Aesthetics: 11/20 TOTAL: 36/100 Comments: [22:14] FrozenQuills: yay tides _______________________________________________________________ -;; 200 ;;- Design: 0/50 Creativity: 0/30 Aesthetics: 0/20 TOTAL: yeah/100 Comments: I just got pranked. _______________________________________________________________ -;; 106 ;;- Normal Design: 26/50 Creativity: 15/30 Aesthetics: 14/20 TOTAL: 55/100 Comments: [22:23] FrozenQuills: there was very subtle development of the yellow platforms but that was it _______________________________________________________________ -;; 118 ;;- Normal Design: 14/50 Creativity: 5/30 Aesthetics: 8/20 TOTAL: 27/100 Comments: There is no secret exit. _______________________________________________________________ -;; 157 ;;- PIT Design: 20/50 Creativity: 20/30 Aesthetics: 13/20 TOTAL: 56/100 Comments: It took Mario three attempts to ascend. In the end, he did it. _______________________________________________________________ -;; 067 ;;- Normal Design: 28/50 Creativity: 15/30 Aesthetics: 14/20 TOTAL: 57/100 Comments: Underuses it's elements, but has a good vibe (particularly the bonus room). _______________________________________________________________ -;; 161 ;;- Normal-Boring Design: 20/50 Creativity: 18/30 Aesthetics: 10/20 TOTAL: 48/100 Comments: Has a neat idea, though I couldn't get invested into it much. It doesn't offer a whole lot when it comes to gameplay besides the path to the secret exit. Visually, it's quite lifeless (dull colors). _______________________________________________________________ -;; 010 ;;- Normal-Boring Design: 18/50 Creativity: 12/30 Aesthetics: 11/20 TOTAL: 41/100 Comments: [03:06] Truxton_: hop over these birds [03:06] Truxton_: like the last 5 times Unnecessary secret exit. _______________________________________________________________ -;; 099 ;;- Design: 38/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 68/100 Comments: Adorable and straight to the point. Unfortunately, it doesn't stand out immensely in each categories. _______________________________________________________________ -;; 105 ;;- DQ?? Design: /50 Creativity: /30 Aesthetics: /20 TOTAL: 0/100 Comments: [03:30] massive_injection: the palletes are the level obv [03:30] Truxton_: its art [03:30] Lazy_S: he believes in aesthetics over design _______________________________________________________________ -;; 005 ;;- Design: 10/50 Creativity: 2/30 Aesthetics: 10/20 TOTAL: 22/100 Comments: [03:33] massive_injection: into the dark forest _______________________________________________________________ -;; 038 ;;- Design: 7/50 Creativity: 4/30 Aesthetics: 9/20 TOTAL: 20/100 Comments: It's just stuff. What do you want me to say. _______________________________________________________________ -;; 128 ;;- Design: 16/50 Creativity: 11/30 Aesthetics: 11/20 TOTAL: 38/100 Comments: No comment. _______________________________________________________________ -;; 034 ;;- Design: 17/50 Creativity: 10/30 Aesthetics: 11/20 TOTAL: 38/100 Comments: It's not good. _______________________________________________________________ -;; 021 ;;- Design: 19/50 Creativity: 11/30 Aesthetics: 11/20 TOTAL: 41/100 Comments: There were some challenges, but none of them really connected to each other (wow it's just stuff again). _______________________________________________________________ -;; 061 ;;- Design: 28/50 Creativity: 19/30 Aesthetics: 13/20 TOTAL: 60/100 Comments: Charming, but flawed in it's design every so often. _______________________________________________________________ -;; 153 ;;- Design: 6/50 Creativity: 9/30 Aesthetics: 6/20 TOTAL: 21/100 Comments: I don't judge art pieces. _______________________________________________________________ -;; 084 ;;- Design: 19/50 Creativity: 11/30 Aesthetics: 10/20 TOTAL: 40/100 Comments: Gameplay is too wonky to be enjoyable. _______________________________________________________________ -;; 042 ;;- Hard Design: 17/50 Creativity: 8/30 Aesthetics: 9/20 TOTAL: 34/100 Comments: The first half seems totally irrelevent when you play the second half, which ends too quickly and seems to hold many ideas, but isn't sure what to do with them. _______________________________________________________________ -;; 127 ;;- Design: 23/50 Creativity: 20/30 Aesthetics: 18/20 TOTAL: 61/100 Comments: It's mixing of the tileset is legitimately impressive, but I couldn't help but feel that the design is rather lackluster or not well thought-out. The secret exit part was perhaps the most confusing to decipher. _______________________________________________________________ -;; 097 ;;- Design: 11/50 Creativity: 16/30 Aesthetics: 11/20 TOTAL: 38/100 Comments: um. _______________________________________________________________ -;; 174 ;;- Design: 23/50 Creativity: 17/30 Aesthetics: 14/20 TOTAL: 54/100 Comments: The level feels like it has a mixed identity. It also doesn't play really well. _______________________________________________________________ -;; 027 ;;- Design: 25/50 Creativity: 18/30 Aesthetics: 12/20 TOTAL: 55/100 Comments: The fun part was the puzzle that arrives after multiple rooms of filler. _______________________________________________________________ -;; 098 ;;- Very Hard-Insane Design: 28/50 Creativity: 14/30 Aesthetics: 10/20 TOTAL: 52/100 Comments: I feel a little conflicted. I was determined enough to beat the level (and get some satisfaction), but some of the obstacles were totally a little too demanding and precise (and the boss was flaccid honestly). Overall, it was shallow at what it was trying to do. _______________________________________________________________ -;; 156 ;;- Design: 38/50 Creativity: 21/30 Aesthetics: 13/20 TOTAL: 72/100 Comments: There were several problems with conveyance in the design, and some didn't feel great. Though the ideas here are interesting and develop quite a fair bit. _______________________________________________________________ -;; 076 ;;- Design: DQ/50 Creativity: DQ/30 Aesthetics: DA/20 TOTAL: DQ/100 Comments: DQ _______________________________________________________________ -;; 088 ;;- Design: 20/50 Creativity: 15/30 Aesthetics: 17/20 TOTAL: 52/100 Comments: ("wow this whole entry I was doing wasn't recording the whole time, I played it for like 40+ minutes") I have a love-hate relationship with this. I admire how well the tileset has been built, and it's couple moments of neatness. But I despise it's length, it's confusing visuals, and it's flawed design (a lot to point out but I don't have the dang recording). It was so tiring. The second half was mostly the only engaging part of the whole thing, while still irritating.